← Return to Rushaug: Feline Warfare
Devlog
- June 27, 2024 by TobiasEdvardsen1#bugfix, #update, #options screen, #vfx, #patch, #modular, #QoL, #Audio, #SFXAn update focusing on Quality of Life-improvements, as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update. A completely new modular Opt... Continue reading
- April 03, 2024 by TobiasEdvardsen#update, #bugfix, #ui, #improvements, #v0.8.75Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants , and two new ordnace items; EMP Grenade and Incendiary Grenade . v0... Continue reading
- December 13, 2023 by TobiasEdvardsen1##bugfixes, ##ux, #UI, #HUD, ##userinterface, #animation, ##design, #update, #visuals, #bugfix, #improvements, #optimization, #dialogue box, #dialogue system, #level selection, #mission selection, #mission briefing, ##polishNew update is now live, with emphasis on player feedback; particularly from Spillexpo 2023 (Annual Norwegian Game Exhibition). These are the 4 most significant changes: A Weight Rating System is now i... Continue reading
- July 22, 2023 by TobiasEdvardsen#rushaug, #update, #gameplay, #animation, #bugfix, #lodestar, #vfx, #asset productionAnother BIG update is now live, improving game flow with more contextual inputs (Such as using elevator, and dropping down platforms), bugfixes, new animations (!) , and an overhauled arm rotation mec... Continue reading
- April 20, 2023 by TobiasEdvardsen##animation, ##bugfixes, ##ui, ##ux, #animation, #features, #visuals, #update, #score, #optimization, #bugfix, #music, #level selectionAnother MASSIVE update finally introducing a level selection screen! Mechanical enemies including a heavy tank is now present in Mission 2, Assets such as guns, scenery, tilesets, and in-game characte... Continue reading
- December 10, 2022 by TobiasEdvardsen#update, #animation, #feature, #HUD, #UI, #overhaul, #character selection, #gamepad, #compatibility, #optimization, #level design, #sfx, #music trackA massive update accumulating all work for the last year! Gamepad support is now fully integrated to the gameplay, CHARACTER SELECTION is now a thing, gearing up has become fun with the new Loadout Sc... Continue reading
- December 03, 2021 by TobiasEdvardsen#bugfix, #ui, #score, #sound, #sfx, #security, #lasersBrand new Scoring System, focused around Five-Star rating based on performance! Many improvements on other aspects as well, including a new more visually appealing console replacing the wall button fo... Continue reading
- November 06, 2021 by TobiasEdvardsen#update, ##polish, #vfx, #improvements, #bug fixes, #explosions, #new featuresA range of new features! Rocket launchers and more explosive weapons have been implemented, making stealth more "optional" . In accordance to this, explosions now look a lot prettier with a new partic... Continue reading
- June 22, 2021 by TobiasEdvardsen#update, #devlog, #bug fixes, #music, #ost, #soundtrackMore music! This update improved existing soundtracks while also adding a new one. Multiple crucial bugs have been fixed, and XBox Gamepad compatibility has been improved. NOTE: Menus and certain acti... Continue reading
- December 02, 2020 by TobiasEdvardsen#hotfix, #bug fix, #animation, #animated assets, #news, #assetsBUILD v0.8.35: I made a hotfix patch addressing a game crashing bug I accidentally added in the last build! More level assets, including an animated news channel are also included in the new version!... Continue reading
- December 01, 2020 by TobiasEdvardsen#devlog, #visuals, #inventory management, #new enemy, #vfx, #features, #improvements, #animationBUILD v0.8.34 is up and running! This one introduces a variety of features; including a NEW enemy type, improved Ice Cave visuals, and better Inventory Management! Changelog: - Rewrote the throw measu... Continue reading
- November 23, 2020 by TobiasEdvardsen##ui, ##ux, ##userinterface, ##animation, ##pixelart, ##design, ##bugfixes, ##polishBUILD v0.8.33 is now up! This is a plentiful update, including an all-new "Objective List" system, as well as significantly improved animations! #ui #ux #animation #pixelart #metroidvania #... Continue reading
- November 19, 2020 by TobiasEdvardsen#visuals, #dynamics, #guns, #features, #update, #bugfixBUILD v0.8.32 is live! Includes a small new area with water so players can get the feel of the swimming mechanics! Changelog: - Added holo sight for STAR-5 (aesthetic) - Made ceiling camera trigger al... Continue reading
- November 13, 2020 by TobiasEdvardsen#devlog, #video, #speedpaint, #pixel art, #timelapseFor once, I hit record in beforehand of drawing a new gun for the game! I've been planning to up my video devlog frequency, with increased production value. Stay tuned for more! The weapon added is ba... Continue reading
- October 24, 2020 by TobiasEdvardsen#devlog, #gamedev, #silencers, #game mechanicsNew build (v0.8.22) is now live! Silencers has been implemented, together with a massive HUD/UI overhaul! v0.8.22 Changelog: - More room assets - Improvements to syringe injection animation - Massive... Continue reading