v0.8.76 - New In-Game Options Screen & QoL Improvements


An update focusing on Quality of Life-improvements, as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update. A completely new modular Options Screen accessible in-game, increased range for Enemy Proximity Indicator with more visual clarity,. To make Bandage Kits more useful, they've been given a small (+15HP) health boost, and Passive Healing has been disabled. More settings will be added to the new Options Screen in future updates, this update laid the foundation.

v0.8.76 Changelog:

  • Added hidden alternate route for players struggling to make jump in snow region (Mission 1)
  • Continued level design for Mission 2; oil refinery area, train depot, etc.
  • Increased distance for Enemy Proximity Indicator
  • Visually improved Enemy Proximity Indicator with shader FX
  • Applied same shader FX to CCTV detection cone
  • Bugfix: fixed bug causing Keycard Level to reset when entering new area
  • Optimization; removed outdated & unused scenes/assets
  • Designed a new modular Options Screen, accessible in-game
  • Reorganized variables related to volume mixing and reduced to 20 units, 5% increments of volume per unit
  • Wired audio channels to apply to player volume mix
  • Made tank/helicopter SFX pan to player/camera position
  • Added blur FX to screen while game is paused
  • Added a +15 HP effect to Bandage Kit
  • Disabled Passive Healing (+1HP every 2 sec) after 15 Sec without taking damage
  • Sped up fade out/in on Start Screen/Option Screen
  • Bugfix: Added missing code excluding Suppressor Kits from Save/Load data
  • Made player stop when reaching top of ladders
  • Startscreen; changed button-text "Exit to Windows" to "Exit Game"

Files

Project Emerald_Demo v0.8.76.exe 138 MB
Jun 26, 2024

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