v0.8.75 - Heli Camo & New Ordnance


Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnace items; EMP Grenade and Incendiary Grenade.


v0.8.75 Changelog:

  • Bugfix: Dialogue visibility being disrupted while pausing game
  • Produced more decorative assets (Mission 2: Operation Scimitar)
  • Changes to Drone UI
  • Bugfix: Prevented player from throwing ordnance while piloting drone
  • Optimized technical object responsible for toggling transparent layer (hidden paths)
  • A lot of work on assets and design to levels still inaccessible in demo/alpha
  • New ceiling light variant (Bunker-themed)
  • Made flame particles emit light-sphere (subtract layer)
  • Improvements to Breaching Mechanic
    • Enemies within close range to door is instantly killed
  • Overhaul to Dispatch Helicopter
    • Dispatch helicopter-sprite has been improved
    • A suite of camo variants has been added to Dispatch Helicopter
    • Player can now choose Dispatch camo on Weapon Loadout Screen
  • Improvements to Mission 1/Snotikia scenery
    • Distant Ice Glacier and Mountain
    • Garage entrance walls
    • Medium-sized crates (Garage)
    • Hangar & Garage catwalks
    • More navigation signs (Hangar-to-Sub Pen)
  • Made unaffected UI elements fade during Player Death/Extraction
  • Updated Enemy Tank Sprite
    • Visual improvements
    • Made modular for camo variants
  • Changes to Zargasso in-game sprite
  • Added more dev tools for recording cinematics & quickly accessing levels
  • Converted Collectible Keycard objects into instance based ID'ing (optimization)
  • Further work on Flame Particles
    • Player / enemy will ignite on collision and spread flame
    • Tweaked Scaling/offset parameters for better visuals
  • Two new Ordnance items
    • EMP Grenade (Disables CCTV & Lasers without triggering alarm)
    • Incendiary Grenade (Explodes as Frag Grenade + Creates a wall of flames)
  • Further work on in-game character animations (inaccessible in Demo/Alpha)
  • SFX: Walkie-Talkie reinforcement announcement on detection
  • Changes to screen effects
    • Optimization
    • Textured Vignette added to Red Flash (Taking Damage)
    • White Flash (from explosions and flash grenade) shading mode changed from Normal to ADD
  • Revised and updated visuals for guns
    • AH-9 Ripper (AA-12)
  • QoL: Ordnance index automatically skips empty selection
  • More data for Contextual UI
    • Drone instructions
  • Mission 2: Linked areas: 11_quarters & 7_tsa; wide shaft, carries over X position
  • Mission 2: Positioned main elevator unit to upper floor when player enters from 11_quarters (LVL2_desertia12_base_logistics)
  • Rewired Drone Stun Input from Right Mouse to Left Mouse, and Gamepad alternative
  • Adaptations to Dust VFX; Glass Shards
  • Breakable Windows (Early Prototype)
  • Bugfix: Ledge Grab-offset while loading last save
  • Bugfix: Player Input turned off when entering water while consuming health item
  • Corrected title screen credentials 2023 to 2024

Files

Project Emerald_Demo v0.8.75.exe 141 MB
29 days ago

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