v0.8.75 - Heli Camo & New Ordnance
Rushaug: Feline Warfare » Devlog
Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnace items; EMP Grenade and Incendiary Grenade.
v0.8.75 Changelog:
- Bugfix: Dialogue visibility being disrupted while pausing game
- Produced more decorative assets (Mission 2: Operation Scimitar)
- Changes to Drone UI
- Bugfix: Prevented player from throwing ordnance while piloting drone
- Optimized technical object responsible for toggling transparent layer (hidden paths)
- A lot of work on assets and design to levels still inaccessible in demo/alpha
- New ceiling light variant (Bunker-themed)
- Made flame particles emit light-sphere (subtract layer)
- Improvements to Breaching Mechanic
- Enemies within close range to door is instantly killed
- Overhaul to Dispatch Helicopter
- Dispatch helicopter-sprite has been improved
- A suite of camo variants has been added to Dispatch Helicopter
- Player can now choose Dispatch camo on Weapon Loadout Screen
- Improvements to Mission 1/Snotikia scenery
- Distant Ice Glacier and Mountain
- Garage entrance walls
- Medium-sized crates (Garage)
- Hangar & Garage catwalks
- More navigation signs (Hangar-to-Sub Pen)
- Made unaffected UI elements fade during Player Death/Extraction
- Updated Enemy Tank Sprite
- Visual improvements
- Made modular for camo variants
- Changes to Zargasso in-game sprite
- Added more dev tools for recording cinematics & quickly accessing levels
- Converted Collectible Keycard objects into instance based ID'ing (optimization)
- Further work on Flame Particles
- Player / enemy will ignite on collision and spread flame
- Tweaked Scaling/offset parameters for better visuals
- Two new Ordnance items
- EMP Grenade (Disables CCTV & Lasers without triggering alarm)
- Incendiary Grenade (Explodes as Frag Grenade + Creates a wall of flames)
- Further work on in-game character animations (inaccessible in Demo/Alpha)
- SFX: Walkie-Talkie reinforcement announcement on detection
- Changes to screen effects
- Optimization
- Textured Vignette added to Red Flash (Taking Damage)
- White Flash (from explosions and flash grenade) shading mode changed from Normal to ADD
- Revised and updated visuals for guns
- AH-9 Ripper (AA-12)
- QoL: Ordnance index automatically skips empty selection
- More data for Contextual UI
- Drone instructions
- Mission 2: Linked areas: 11_quarters & 7_tsa; wide shaft, carries over X position
- Mission 2: Positioned main elevator unit to upper floor when player enters from 11_quarters (LVL2_desertia12_base_logistics)
- Rewired Drone Stun Input from Right Mouse to Left Mouse, and Gamepad alternative
- Adaptations to Dust VFX; Glass Shards
- Breakable Windows (Early Prototype)
- Bugfix: Ledge Grab-offset while loading last save
- Bugfix: Player Input turned off when entering water while consuming health item
- Corrected title screen credentials 2023 to 2024
Files
Project Emerald_Demo v0.8.75.exe 141 MB
Apr 03, 2024
Get Rushaug: Feline Warfare
Rushaug: Feline Warfare
A stealth metroidvania 2D-platformer
Status | In development |
Author | TobiasEdvardsen |
Genre | Platformer, Shooter |
Tags | Action-Adventure, Exploration, Metroidvania, Pixel Art, Singleplayer, Stealth |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- v0.8.76 - New In-Game Options Screen & QoL ImprovementsJun 27, 2024
- v0.8.74 - The "EMBER" UpdateDec 13, 2023
- Steam Stealth Fest 2023Jul 23, 2023
- v0.8.70 - The "LODESTAR" UpdateJul 22, 2023
- v0.8.60 - The "GLOBEMASTER" UpdateApr 20, 2023
- v0.8.50 - The "CLARITY" UpdateDec 10, 2022
- v0.8.46 - Hotfix & Minor ChangesDec 03, 2021
- v0.8.45 - New 5-Star Rating System & Much MoreDec 03, 2021
- v0.8.43 - ROCKET LAUNCHERS & Quality ImprovementsNov 06, 2021
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